
Install it by selecting the SSE executable, selecting DirectX 10/11.Reflective Bumpmapping for some glossyness on objects with high view angle - no plastic look.
High quality bloom, derived from Fallout 4 enbbloom so yeah, another ENB-esque effect. Autofocus Depth of Field, quality wise as good as the ENB DoF algorithms. Fast color grading thanks to a LUT, removing SSE's color grading and applying my own one. MXAO - fast and reliable AO technique with Indirect Lighting like ENB's AO. Also included is my own AO technique that - given the limited capabilities of ReShade - is on par with HBAO+ and serves as a replacement for the ingame AO that is well, you know what I mean. However it will blur the HUD in certain angles, you can disable it though, of course. You also get a nifty autofocus DoF that doesn't obscure your view all the time. The LUT has been created by reversing the color grading algorithms of skyrim and applying my own one - so it's as close as you get to ENB. However not just your everyday preset, because I'm distributing some shaders here (like my bloom) that haven't been shared yet and with the exception of the includer file I have written all those algorithms myself so in case something goes wrong, I (should) know exactly what to do and can give comprehensive support. This is, you guessed it, a ReShade preset.
If you ever used ReShade, then you already used my work. Hello, Marty McFly here, author of MasterEffect, McFX from the Framework and numerous shaders from the ReShade 3.0 github repo.